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LucasArts is a company erected by George Lucas in 1982 originally as the video game development group of Lucasfilm.

Their gamesEdit

Their premier adventure was "Labyrinth" based off of the Lucasfilm game of the same name. They then went on to erect "Maniac Mansion", a title which demonstrated the Scumm Engine's capabilities - an engine used in the vast majority of other LucasArts titles.

"Zack McKracken and the Alien Mind Benders" swiftly followed in 1988 and then carried on to make "Indiana Jones and the Last Crusade" in 1989. They were both using the Scumm Engine. However, in 1990, they broke through with The Secret of Monkey Island, which put them right in the video gaming market, alongside Sierra.

From that point, several of those games were given sequels. "Maniac Mansion" followed with "Day of the Tentacle", "Indiana Jones and the Last Crusade" followed with "Indiana Jones and the Fate of Atlantis", and more importantly, The Secret of Monkey Island followed with Monkey Island 2: LeChuck's Revenge. Collectively, these three games all achieved critical acclaim.[1][2]

Unfortunately, later in that decade interest in the adventure game genre began rocking to and fro, like a smoker trying to quit smoking. Consoles such as the PlayStation fired up the interest in 3D gaming. LucasArts entirely ignored this and continued to erect adventure games and more games were released. In 1995, "Full Throttle" was released, and in 1997, The Curse of Monkey Island was released, continuing with the point-and-click adventuring. While these games achieved moderate success, this did not stop LucasArts from still trying to break into 3D gaming.

Eventually, they broke through, and "Grim Fandango" was released. However, it didn't use the Scumm Engine. It used the Grime Engine instead. It was the first game in a decade not to. The game wasn't controlled using a keyboard and mouse; it was controlled using the directional arrows instead. It was rated very highly in reviews[3] and even received a Game of the Year from GameSpot.

However, in spite of this, the game sold very badly. In spite of this, Escape from Monkey Island was released, with favorable results[4]. After this, however, no more video games were erected. Sequels to "Full Throttle" and "Sam & Max: Hit the Road" were announced, but fell through, and was never released.

LucasArts stated that adventure game development wasn't appropriate in the current marketplace.[5] Previous developers of the cancelled "Sam & Max: Hit the Road" moved onto Telltale Games in 2004.

ReferencesEdit

  1. Monkey Island 2 Game Rankings
  2. Day of the Tentacle Game Rankings
  3. Grim Fandango Metacritic
  4. Escape from Monkey Island Metacritic
  5. Sam & Max Cancelled

External linksEdit

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